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 AniMotion

Where gameplay meets animation

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New course coming soon !

Gameplay Animation - Combat

What if every frame of your attack told a story? 

An intention to share, from design to implementation.

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Why AniMotion ?

My Expertise at Your Service

  • Over 15 years of experience in AAA game productions

  • 2008–2013 Quantic Dream, 2014–2025 Ubisoft
  • Key titles: Heavy Rain, Beyond: Two Souls, Assassin's Creed, Ghost Recon, Prince of Persia

 

  • A Comprehensive Approach to Gameplay Animation

  • From technical design to final integration

  • Studio-developed workflows tailored to production needs

  • Mastery of artistic and technical challenges across diverse game genres

Animation Assassin's Creed Unity Reference portfolio AniMotion
Kara Casting – Real-Time 3D Animation – AniMotion Technical Expertise

The Prospects of Our Collaboration

 

  • Practical solutions you can implement quickly

  • A professional perspective that respects your creative vision

  • Sharing insights gained from acclaimed projects

  • Tailored support that honors your creativity and production realities

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Projects I've worked on

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Heavy Rain
Beyond Two Souls
Assassin's Creed Syndicate
Assassin's Creed Unity Dead Kings
The Division
Ghost Recon Wildlands
Ghost Recon Wildlands Predator
Assassin's Creed Origins
Ghot Recon Breakpoint
Prince Of Persia : The Lost Crown
Prince Of Persia : The Lost Crown Mask of Darkness

Testimonials

« I've had the pleasure to work with Vanessa on Prince of Persia: The Lost Crown, and all I can say is that she truly deserves your time : she is a senior technical animator with a great sensitivity to gameplay prototyping, fast-iteration and final polish, both comfortable with key-framing and mocap process.
During the conception phasis, Vanessa worked closely with me and our 3Cs Gameplay Programmer to iterate on Sargon platforming and combat mechanics. She did an outstanding work, showing how much she has a refined and comprehensive understanding of game design constraints. 
Passionate, structured and light-hearted, she's very easy to work with and capable of taking very challenging and technical topics. For example, she worked on Azhdaha boss fight, a giant snake with a complex rig that she handled with swag ! (...and a bit of sweat).
A rare profile...highly recommended !   »

Mounir Radi - Game Director on Prince of Persia

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Contact :

60 rue François 1er

75008 Paris

Mon. - Fri. : 8h30h - 19h 

06.21.44.27.59

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