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Challenge Animation Gameplay 2 – Gameplay Silhouette (February 2026)
A gameplay silhouette animation challenge to train readable action posing and strengthen your gameplay instincts.
18 hours ago


Interview with Clément Lescalet: Cinematic Lead on Battlefield 6
Inside the Vision of Clément Lescalet, Lead Cinematic Animator at EA Motive
Jan 27


Gameplay Animation: How to Give Your Character Clear Attitude and Identity
Gameplay posing is an essential tool for defining a character’s identity even before animation begins. A strong pose reveals their attitude, internal tension, and the way they occupy space. Working with three key poses helps establish a coherent physical vocabulary that will guide all subsequent animations.
Jan 20


Interview Rodrigo Escobar: An Unconventional Journey into Gameplay Animation
In this interview, Rodrigo shares his approach to gameplay animation , a concrete and inspiring look at the reality of the craft.
Jan 13


Gameplay Animation: Why Personality Makes the Difference in a Demo Reel
Understand how a clear identity strengthens the impact, readability, and memorability of your animations.
Jan 6


Gameplay Animation Challenge 1- Building Your Character’s Attitude and Identity (January 2026)
Take part in a gameplay animation challenge designed to help you improve quickly: poses, attitude, character identity, and the key principles for creating clear and impactful animations.
Dec 30, 2025


Understanding Root Motion: Essential Functions in Gameplay Animation
Root motion transforms an animation into playable action. Discover the 4 key functions that ensure spatial consistency, precision, and weight in gameplay.
Dec 16, 2025


Interview with Clément Castanier: 20 Insights from a AAA Lead Animator
Clément was my very first lead, on Heavy Rain. He was the one who opened the door to gameplay animation for me, trusting me with increasingly complex tasks. That trust allowed me to grow until I eventually led the gameplay team on Beyond Two Souls. Beyond his efficiency and technical mastery, Clément has always embodied essential human qualities: knowing how to delegate, encourage, and give each person the space to progress. His journey, from Quantic Dream to Sony London Stud
Dec 9, 2025


Gameplay demo reel: what to include to stand out?
The first two shots decide everything. Let's be honest: nobody watches a demo reel in its entirety. In less than thirty seconds, I know if I'm staying… or moving on to the next one. The first shot must be your best. The second must prove it wasn't a fluke. If it hooks me, I continue. If it drags or looks like all the other demos… I move on to the next one. And that's where many people fail: basic locomotion, two generic attacks, a jump. The same content, presented the same wa
Dec 2, 2025


Preparing your character for gameplay animation
Think rigging is just the rigger’s problem?
Wait until your animation slides in the engine, an object disappears in a single frame because it switches hands, or you spend half a day figuring out why IK stopped responding.
Nov 25, 2025


Interview with Julien Seren: Changing Your Life, One Pose at a Time to Become an Animator
Discover the unconventional journey of Julien Seren, now a gameplay animator on Ravenswatch. An inspiring interview for anyone considering a career change.
Nov 18, 2025


Gameplay Animation: Understanding the Differences Between Player and NPC
Two logics, one checklist: control your player and NPC animations with precision.
Nov 12, 2025


Gameplay Animation: Training a Junior in Engine Integration
How to you train juniors without falling into vague theory or chaotic improvisation
Nov 4, 2025


Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Oct 29, 2025


Animation Gameplay : The 5 Strategic Decisions That Shape Your Production (Part 2)
A good game can survive a bug.
But not poor organization.
5 strategic choices that make or break a gameplay animation production.
Oct 21, 2025


Gameplay Animation: The 5 Technical Decisions That Determine Your Production
Je vous parle des décisions importantes à prendre en animation gameplay dès la pré-production pour que votre projet soit le plus fluide possible.
Oct 14, 2025


Interview with Arthur Munoz : Gameplay Animator , Combat & Creatures
Arthur Munoz, 15 years of experience in gameplay animation, including 12 years at Spiders Games. Currently freelancing at Moon Studio on...
Oct 7, 2025


Mastering Gameplay 3Cs: Character, Camera and Controls
Focus on gameplay 3Cs
Sep 30, 2025


Creating Weight in Gameplay Animation: Keys to Successful Weight Feel
How to have the right balance in gameplay animation
Sep 23, 2025


Interview Sylvan Kim: Gameplay Animator of Clair Obscur Expedition 33
Interview with Sylvan Kim, gameplay animator on Clair Obscur: Expedition 33
Sep 16, 2025
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