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Interview with Yogesh Batra: Idle, Systems, and Responsiveness at the Heart of Gameplay Animation
For Yogesh, gameplay animation is above all about understanding systems and testing in real conditions, in order to create animations that truly fit production needs.
6 days ago


The idle animation: the unseen foundation of gameplay
The idle is one of the most underestimated elements of gameplay animation. Yet it’s the one that structures the player’s experience.
Mar 10


Gameplay Animation Challenge 3 – Idle (March 2026)
A short gameplay‑animation challenge focused on creating a clean, readable neutral idle ready for Unreal integration. A quick, accessible exercise ideal for strengthening fundamentals and enhancing your demo reel.
Mar 3


How to Create a Readable Silhouette in Gameplay Animation
A readable silhouette is a pose where every mass is separated, the direction is obvious, and nothing overlaps.
Feb 24


Interview Jonathan Colin: Readability, Silhouette and Gameplay Animation Secrets
Jonathan Colin lays out his method for making an action readable at a single glance: bold pose contrasts, deliberate timing, strong silhouettes, and controlled camera work.
An essential interview for anyone looking to understand readability in gameplay animation.
Feb 17


Why Gameplay Animators Who Work on Their Poses First Progress Faster
In gameplay animation, everything starts with clear poses. A strong pose communicates intention, readability, and the character’s role long before the animation is finished. It’s the most effective tool to reduce feedback loops, align teams, and progress faster in production. In a studio environment, a good pose is worth hours of polish — it structures the gameplay, clarifies the action, and accelerates an animator’s growth
Feb 10


Challenge Animation Gameplay 2 – Gameplay Silhouette (February 2026)
A gameplay silhouette animation challenge to train readable action posing and strengthen your gameplay instincts.
Feb 3


Interview with Clément Lescalet: Cinematic Lead on Battlefield 6
Inside the Vision of Clément Lescalet, Lead Cinematic Animator at EA Motive
Jan 27


Gameplay Animation: How to Give Your Character Clear Attitude and Identity
Gameplay posing is an essential tool for defining a character’s identity even before animation begins. A strong pose reveals their attitude, internal tension, and the way they occupy space. Working with three key poses helps establish a coherent physical vocabulary that will guide all subsequent animations.
Jan 20


Interview Rodrigo Escobar: An Unconventional Journey into Gameplay Animation
In this interview, Rodrigo shares his approach to gameplay animation , a concrete and inspiring look at the reality of the craft.
Jan 13


Gameplay Animation: Why Personality Makes the Difference in a Demo Reel
Understand how a clear identity strengthens the impact, readability, and memorability of your animations.
Jan 6


Gameplay Animation Challenge 1- Building Your Character’s Attitude and Identity (January 2026)
Take part in a gameplay animation challenge designed to help you improve quickly: poses, attitude, character identity, and the key principles for creating clear and impactful animations.
Dec 30, 2025


Understanding Root Motion: Essential Functions in Gameplay Animation
Root motion transforms an animation into playable action. Discover the 4 key functions that ensure spatial consistency, precision, and weight in gameplay.
Dec 16, 2025


Interview with Clément Castanier: 20 Insights from a AAA Lead Animator
Clément was my very first lead, on Heavy Rain. He was the one who opened the door to gameplay animation for me, trusting me with increasingly complex tasks. That trust allowed me to grow until I eventually led the gameplay team on Beyond Two Souls. Beyond his efficiency and technical mastery, Clément has always embodied essential human qualities: knowing how to delegate, encourage, and give each person the space to progress. His journey, from Quantic Dream to Sony London Stud
Dec 9, 2025


Gameplay demo reel: what to include to stand out?
The first two shots decide everything. Let's be honest: nobody watches a demo reel in its entirety. In less than thirty seconds, I know if I'm staying… or moving on to the next one. The first shot must be your best. The second must prove it wasn't a fluke. If it hooks me, I continue. If it drags or looks like all the other demos… I move on to the next one. And that's where many people fail: basic locomotion, two generic attacks, a jump. The same content, presented the same wa
Dec 2, 2025


Preparing your character for gameplay animation
Think rigging is just the rigger’s problem?
Wait until your animation slides in the engine, an object disappears in a single frame because it switches hands, or you spend half a day figuring out why IK stopped responding.
Nov 25, 2025


Interview with Julien Seren: Changing Your Life, One Pose at a Time to Become an Animator
Discover the unconventional journey of Julien Seren, now a gameplay animator on Ravenswatch. An inspiring interview for anyone considering a career change.
Nov 18, 2025


Gameplay Animation: Understanding the Differences Between Player and NPC
Two logics, one checklist: control your player and NPC animations with precision.
Nov 12, 2025


Gameplay Animation: Training a Junior in Engine Integration
How to you train juniors without falling into vague theory or chaotic improvisation
Nov 4, 2025


Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Oct 29, 2025
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