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Gameplay Animation : Turns on Spot – First Guidelines
Turns on spot are the final building block of grounded locomotion. It’s the moment when the character corrects their orientation without moving forward, simply by pivoting in place. A short animation where the pivot depends entirely on the precision of the craft: the support foot, the capsule, the silhouette and the cadence must be impeccable, because nothing comes to compensate or hide mistakes. Before the upcoming detailed articles, here is a concise overview of what a turn
Sep 1


Gameplay Animation Challenge 6 – Starts (June 2026)
Join the challenge and add start animations to your gameplay locomotion to build a complete and responsive moveset.
May 26


Gameplay Animation Challenge 5 - Stops (may 2026)
“Stops are the first transition where the moveset has to react instantly.
They show how the character decelerates, catches the ground, and connects to the idle, without sliding or creating latency
Apr 28


Gameplay Animation Challenge 4 – The Walk (April 2026)
A gameplay animation challenge accessible to everyone: create a believable, fluid, and readable walk, and lay the foundations of a solid moveset.
Mar 31


Gameplay Animation Challenge 3 – Idle (March 2026)
A short gameplay‑animation challenge focused on creating a clean, readable neutral idle ready for Unreal integration. A quick, accessible exercise ideal for strengthening fundamentals and enhancing your demo reel.
Mar 3


Challenge Animation Gameplay 2 – Gameplay Silhouette (February 2026)
A gameplay silhouette animation challenge to train readable action posing and strengthen your gameplay instincts.
Feb 3


Gameplay Animation Challenge 1- Building Your Character’s Attitude and Identity (January 2026)
Take part in a gameplay animation challenge designed to help you improve quickly: poses, attitude, character identity, and the key principles for creating clear and impactful animations.
Dec 30, 2025
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