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The idle animation: the unseen foundation of gameplay
The idle is one of the most underestimated elements of gameplay animation. Yet it’s the one that structures the player’s experience.
Mar 10


Interview with Clément Lescalet: Cinematic Lead on Battlefield 6
Inside the Vision of Clément Lescalet, Lead Cinematic Animator at EA Motive
Jan 27


Gameplay Animation: How to Give Your Character Clear Attitude and Identity
Gameplay posing is an essential tool for defining a character’s identity even before animation begins. A strong pose reveals their attitude, internal tension, and the way they occupy space. Working with three key poses helps establish a coherent physical vocabulary that will guide all subsequent animations.
Jan 20


Gameplay Animation: Why Personality Makes the Difference in a Demo Reel
Understand how a clear identity strengthens the impact, readability, and memorability of your animations.
Jan 6
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