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Interview Jonathan Colin: Readability, Silhouette and Gameplay Animation Secrets
Jonathan Colin lays out his method for making an action readable at a single glance: bold pose contrasts, deliberate timing, strong silhouettes, and controlled camera work.
An essential interview for anyone looking to understand readability in gameplay animation.
Feb 17


Interview with Clément Lescalet: Cinematic Lead on Battlefield 6
Inside the Vision of Clément Lescalet, Lead Cinematic Animator at EA Motive
Jan 27


Interview with Clément Castanier: 20 Insights from a AAA Lead Animator
Clément was my very first lead, on Heavy Rain. He was the one who opened the door to gameplay animation for me, trusting me with increasingly complex tasks. That trust allowed me to grow until I eventually led the gameplay team on Beyond Two Souls. Beyond his efficiency and technical mastery, Clément has always embodied essential human qualities: knowing how to delegate, encourage, and give each person the space to progress. His journey, from Quantic Dream to Sony London Stud
Dec 9, 2025
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