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Interview with Benjamin Potts: When Movement Serves the Player
Interview with Benjamin Potts, Animation Director at Ubisoft Bordeaux. Between artistic direction, gameplay, and production constraints, discover the decisions that shape movement systems in AAA games.
Sep 15


Interview Jonathan Colin: Readability, Silhouette and Gameplay Animation Secrets
Jonathan Colin lays out his method for making an action readable at a single glance: bold pose contrasts, deliberate timing, strong silhouettes, and controlled camera work.
An essential interview for anyone looking to understand readability in gameplay animation.
Feb 17


Understanding Root Motion: Essential Functions in Gameplay Animation
Root motion transforms an animation into playable action. Discover the 4 key functions that ensure spatial consistency, precision, and weight in gameplay.
Dec 16, 2025


Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Oct 29, 2025


Keyframe or Mocap ?
How to choose between keyframe or mocap at the start of a new project?
Aug 3, 2025
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