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Interview Jonathan Colin: Readability, Silhouette and Gameplay Animation Secrets
Jonathan Colin lays out his method for making an action readable at a single glance: bold pose contrasts, deliberate timing, strong silhouettes, and controlled camera work.
An essential interview for anyone looking to understand readability in gameplay animation.
Feb 17


Understanding Root Motion: Essential Functions in Gameplay Animation
Root motion transforms an animation into playable action. Discover the 4 key functions that ensure spatial consistency, precision, and weight in gameplay.
Dec 16, 2025


Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Oct 29, 2025


Keyframe or Mocap ?
How to choose between keyframe or mocap at the start of a new project?
Aug 3, 2025
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