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Building a Turn On Spot in Gameplay Animation
Building a turn on spot isn't just about stitching an idle, a rotation, and an idle back together. The real decisions happen in the animation cut, the rotation curve, and how you handle asymmetric foot support
17 hours ago


Gameplay Animation : Turns on Spot – First Guidelines
Turns on spot are the final building block of grounded locomotion. It’s the moment when the character corrects their orientation without moving forward, simply by pivoting in place. A short animation where the pivot depends entirely on the precision of the craft: the support foot, the capsule, the silhouette and the cadence must be impeccable, because nothing comes to compensate or hide mistakes. Before the upcoming detailed articles, here is a concise overview of what a turn
Sep 1
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