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Interview with Clément Lescalet: Cinematic Lead on Battlefield 6
Inside the Vision of Clément Lescalet, Lead Cinematic Animator at EA Motive
Jan 27


Gameplay Animation: How to Give Your Character Clear Attitude and Identity
Gameplay posing is an essential tool for defining a character’s identity even before animation begins. A strong pose reveals their attitude, internal tension, and the way they occupy space. Working with three key poses helps establish a coherent physical vocabulary that will guide all subsequent animations.
Jan 20


Understanding Root Motion: Essential Functions in Gameplay Animation
Root motion transforms an animation into playable action. Discover the 4 key functions that ensure spatial consistency, precision, and weight in gameplay.
Dec 16, 2025


Gameplay demo reel: what to include to stand out?
The first two shots decide everything. Let's be honest: nobody watches a demo reel in its entirety. In less than thirty seconds, I know if I'm staying… or moving on to the next one. The first shot must be your best. The second must prove it wasn't a fluke. If it hooks me, I continue. If it drags or looks like all the other demos… I move on to the next one. And that's where many people fail: basic locomotion, two generic attacks, a jump. The same content, presented the same wa
Dec 2, 2025


Preparing your character for gameplay animation
Think rigging is just the rigger’s problem?
Wait until your animation slides in the engine, an object disappears in a single frame because it switches hands, or you spend half a day figuring out why IK stopped responding.
Nov 25, 2025


Gameplay Animation: Training a Junior in Engine Integration
How to you train juniors without falling into vague theory or chaotic improvisation
Nov 4, 2025


Animation Gameplay : The 5 Strategic Decisions That Shape Your Production (Part 2)
A good game can survive a bug.
But not poor organization.
5 strategic choices that make or break a gameplay animation production.
Oct 21, 2025
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