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Interview with Carlo Andrei Mercado: Thinking of Animation as a System
“Gameplay animation is never just movement: it’s a living system, a language that connects the engine, the player, and the artistic intention.
Jun 9


Gameplay Animation Challenge 3 – Idle (March 2026)
A short gameplay‑animation challenge focused on creating a clean, readable neutral idle ready for Unreal integration. A quick, accessible exercise ideal for strengthening fundamentals and enhancing your demo reel.
Mar 3


Interview Rodrigo Escobar: An Unconventional Journey into Gameplay Animation
In this interview, Rodrigo shares his approach to gameplay animation , a concrete and inspiring look at the reality of the craft.
Jan 13
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