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Gameplay demo reel: what to include to stand out?
The first two shots decide everything. Let's be honest: nobody watches a demo reel in its entirety. In less than thirty seconds, I know if I'm staying… or moving on to the next one. The first shot must be your best. The second must prove it wasn't a fluke. If it hooks me, I continue. If it drags or looks like all the other demos… I move on to the next one. And that's where many people fail: basic locomotion, two generic attacks, a jump. The same content, presented the same wa
Dec 2, 2025


Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Oct 29, 2025


Animation Gameplay : The 5 Strategic Decisions That Shape Your Production (Part 2)
A good game can survive a bug.
But not poor organization.
5 strategic choices that make or break a gameplay animation production.
Oct 21, 2025


Mastering Gameplay 3Cs: Character, Camera and Controls
Focus on gameplay 3Cs
Sep 30, 2025


Animation Gameplay Essentials - Episode 4/5 : Attacks
Article about how to create impactful gameplay attacks
Sep 2, 2025


Animation Gameplay Essentials - Episode 3/5 : Jumps
Dans cet article je vous parle des sauts en animation gameplay et vous guide pour éviter les erreurs courantes
Aug 26, 2025


Gameplay Animation Essentials - Épisode 2/5 : Idles
Animating Stillness ●●○○○ Download the visual guide to create impactful idles ( free PDF ) I was 9 years old when I discovered Earthworm...
Aug 20, 2025


Keyframe or Mocap ?
How to choose between keyframe or mocap at the start of a new project?
Aug 3, 2025


My Personal Checklist: 10 Things to Review Before Delivering a Gameplay Animation
10 points pratiques à vérifier sur vos animations gameplay
Jul 30, 2025
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