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Gameplay demo reel: what to include to stand out?
The first two shots decide everything. Let's be honest: nobody watches a demo reel in its entirety. In less than thirty seconds, I know if I'm staying… or moving on to the next one. The first shot must be your best. The second must prove it wasn't a fluke. If it hooks me, I continue. If it drags or looks like all the other demos… I move on to the next one. And that's where many people fail: basic locomotion, two generic attacks, a jump. The same content, presented the same wa
Dec 2, 2025


Interview with Julien Seren: Changing Your Life, One Pose at a Time to Become an Animator
Discover the unconventional journey of Julien Seren, now a gameplay animator on Ravenswatch. An inspiring interview for anyone considering a career change.
Nov 18, 2025


Gameplay Animation: Training a Junior in Engine Integration
How to you train juniors without falling into vague theory or chaotic improvisation
Nov 4, 2025


Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Oct 29, 2025


Interview with Arthur Munoz : Gameplay Animator , Combat & Creatures
Arthur Munoz, 15 years of experience in gameplay animation, including 12 years at Spiders Games. Currently freelancing at Moon Studio on...
Oct 7, 2025


Mastering Gameplay 3Cs: Character, Camera and Controls
Focus on gameplay 3Cs
Sep 30, 2025


Creating Weight in Gameplay Animation: Keys to Successful Weight Feel
How to have the right balance in gameplay animation
Sep 23, 2025


Interview Sylvan Kim: Gameplay Animator of Clair Obscur Expedition 33
Interview with Sylvan Kim, gameplay animator on Clair Obscur: Expedition 33
Sep 16, 2025


Gameplay Animation Essentials - Episode 5/5 : Reactions
We talk about gameplay animations and reactions ! Hit react, Death anim, all you need to know to create smooth reactions
Sep 9, 2025


Animation Gameplay Essentials - Episode 4/5 : Attacks
Article about how to create impactful gameplay attacks
Sep 2, 2025


Gameplay Animation Essentials - Épisode 2/5 : Idles
Animating Stillness ●●○○○ Download the visual guide to create impactful idles ( free PDF ) I was 9 years old when I discovered Earthworm...
Aug 20, 2025


Animation Gameplay Essentials - Episode 1/5 : Locomotion
Découvrez comment la locomotion influence le gameplay : enjeux techniques, choix d’animation, et impact sur l’expérience joueur.
Aug 13, 2025


Keyframe or Mocap ?
How to choose between keyframe or mocap at the start of a new project?
Aug 3, 2025


My Personal Checklist: 10 Things to Review Before Delivering a Gameplay Animation
10 points pratiques à vérifier sur vos animations gameplay
Jul 30, 2025
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