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Building a Gameplay Walk animation in Production: Method and Calibration
A gameplay walk is validated in the engine, under real inputs, inside the full system. Method, calibration, and technical decisions: everything you need to know before you start animating.
Apr 20


Interview Farhanaz Kassee‑Elahee Walking, Storytelling, Animation
From Disney to Ubisoft, all the way to founding her own studio, Farhanaz Kassee‑Elahee looks back on an unconventional journey and shares her vision of walking animation in gameplay.
Apr 14


The Walk: First Constraint of Gameplay Animation
Gameplay walk is the first moment when your animation has to exist within a system
Apr 7
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