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Interview with Clément Castanier: 20 Insights from a AAA Lead Animator
Clément was my very first lead, on Heavy Rain. He was the one who opened the door to gameplay animation for me, trusting me with increasingly complex tasks. That trust allowed me to grow until I eventually led the gameplay team on Beyond Two Souls. Beyond his efficiency and technical mastery, Clément has always embodied essential human qualities: knowing how to delegate, encourage, and give each person the space to progress. His journey, from Quantic Dream to Sony London Stud
Dec 9, 2025


Gameplay demo reel: what to include to stand out?
The first two shots decide everything. Let's be honest: nobody watches a demo reel in its entirety. In less than thirty seconds, I know if I'm staying… or moving on to the next one. The first shot must be your best. The second must prove it wasn't a fluke. If it hooks me, I continue. If it drags or looks like all the other demos… I move on to the next one. And that's where many people fail: basic locomotion, two generic attacks, a jump. The same content, presented the same wa
Dec 2, 2025


Preparing your character for gameplay animation
Think rigging is just the rigger’s problem?
Wait until your animation slides in the engine, an object disappears in a single frame because it switches hands, or you spend half a day figuring out why IK stopped responding.
Nov 25, 2025


Interview with Julien Seren: Changing Your Life, One Pose at a Time to Become an Animator
Discover the unconventional journey of Julien Seren, now a gameplay animator on Ravenswatch. An inspiring interview for anyone considering a career change.
Nov 18, 2025


Gameplay Animation: Understanding the Differences Between Player and NPC
Two logics, one checklist: control your player and NPC animations with precision.
Nov 12, 2025


Gameplay Animation: Training a Junior in Engine Integration
How to you train juniors without falling into vague theory or chaotic improvisation
Nov 5, 2025


Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Interview Gilles Monteil: 27 Years of Animation at Ubisoft
Oct 29, 2025


Animation Gameplay : The 5 Strategic Decisions That Shape Your Production (Part 2)
A good game can survive a bug.
But not poor organization.
5 strategic choices that make or break a gameplay animation production.
Oct 21, 2025


Gameplay Animation: The 5 Technical Decisions That Determine Your Production
Je vous parle des décisions importantes à prendre en animation gameplay dès la pré-production pour que votre projet soit le plus fluide possible.
Oct 14, 2025


Interview with Arthur Munoz : Gameplay Animator , Combat & Creatures
Arthur Munoz, 15 years of experience in gameplay animation, including 12 years at Spiders Games. Currently freelancing at Moon Studio on...
Oct 7, 2025


Mastering Gameplay 3Cs: Character, Camera and Controls
Focus on gameplay 3Cs
Sep 30, 2025


Creating Weight in Gameplay Animation: Keys to Successful Weight Feel
How to have the right balance in gameplay animation
Sep 23, 2025


Interview Sylvan Kim: Gameplay Animator of Clair Obscur Expedition 33
Interview with Sylvan Kim, gameplay animator on Clair Obscur: Expedition 33
Sep 16, 2025


Gameplay Animation Essentials - Episode 5/5 : Reactions
We talk about gameplay animations and reactions ! Hit react, Death anim, all you need to know to create smooth reactions
Sep 9, 2025


Animation Gameplay Essentials - Episode 4/5 : Attacks
Article about how to create impactful gameplay attacks
Sep 2, 2025


Animation Gameplay Essentials - Episode 3/5 : Jumps
Dans cet article je vous parle des sauts en animation gameplay et vous guide pour éviter les erreurs courantes
Aug 26, 2025


Gameplay Animation Essentials - Épisode 2/5 : Idles
Animating Stillness ●●○○○ Download the visual guide to create impactful idles ( free PDF ) I was 9 years old when I discovered Earthworm...
Aug 20, 2025


Animation Gameplay Essentials - Episode 1/5 : Locomotion
Découvrez comment la locomotion influence le gameplay : enjeux techniques, choix d’animation, et impact sur l’expérience joueur.
Aug 13, 2025


Keyframe or Mocap ?
How to choose between keyframe or mocap at the start of a new project?
Aug 4, 2025


My Personal Checklist: 10 Things to Review Before Delivering a Gameplay Animation
10 points pratiques à vérifier sur vos animations gameplay
Jul 30, 2025
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